platform commodore64
baloon sprite . bkz. sprite
guide için : http://www.commodore.ca/…ide-06-sprite_graphics.pdf
sene 1991 :
1 rem up, up, and away
5 print "(clr/home)"
10 v = 53248 : rem start of display chip
11 poke v + 21,4 : rem enable sprite 2
12 poke 2042,13 : rem sprite 2 data from block 13
20 for n = 0 to 62 : read q : poke 832+n,q : next
30 for x = 0 to 200 gets its info. from data
40 poke v + 4,x : rem update x coordinates
50 poke v + 5,x : rem update y coordinates
60 next x
70 goto 30
200 data 0,127,0,1,255,192,3,255,224,3,231,224
210 data 7,217,240,7,223,240,7,217,240,3,231,224
220 data 3,255,224,3,255,224,2,255,160,1,127,64
230 data 1,62,64,0,156,128,0,156,128,0,73,0,0,73,0
240 data 0,62,0,0,62,0,0,62,0,0,28,0